Monday, September 17, 2012

[Atomic Robo] Round 2 -- Play!


Hey, so last night, as recklessly promised, the next round of Atomic Robo playtesting begun. If you got an email about it, that's you. Get to work!

Round 1-types, I'll send you an email today as part of our weekly check-in, but the revised playtest docs are up now if you want to download 'em. Everything labeled "Sept v2" is new or has been changed; everything else -- a ground total of one document -- is the same.

I'll go into the revisions in more detail in the email, but for those of you watching from the sidelines or still sitting on the bench waiting to get into the game (soon, I promise!), here's a short list of what's changed/new:
  • Aspects chapter
  • Extras chapter
  • Challenges in general
  • Hypothesis Challenges in particular -- they're not even called that anymore!
  • Stress
  • Skill terminology
  • GM's fate point budget
  • And much, much more!
I'm excited about the changes and new stuff, myself -- I think it's already a much-improved game, thanks to playtester input, and it'll only get better from here.

And if you want to get in on the playtest, it's not too late! Click here! Follow instructions! Remain calm! Trust in Science!

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